"A normal developer can barely stand a chance"

(21.03.2007, 18:12:01) The average Mexican is not a game developer and you can hardly think of any big player in the gaming business being stationed in the land of the "young spring break", sun and sand. Enough reasons for us to talk to Leinad about his game, why he became a developer and his future plans.

Galaxy-News: Why did you start developing PBBGs and what brought you into the gaming scene in general?


Leinad: I've always wanted to be in the game business, since I was a kid, when one of my uncles bought me a NES, I knew someday I would be coding videogames. Then 3 years ago I started coding some simple games for the GBA, but it was pretty much by accident that I discovered a PBBG, I said to myself, if other people can do it, I can do it too, so I started MythWorld about 1 year ago from the scratch and with virtually no knowledge about PBBG's and their development.

Galaxy-News: Now that you mentioned MythWorld, why don't you give us a brief description of your game?





Leinad: Ok, MythWorld is an ancient game. Think about it as if you were a newborn in a new world, you have to explore it all. It's mainly based in the Greek mythology, but right now the game has so many elements, from ancient Greece to the medieval age, that you could spend your life trying to discover where I get my ideas from.



Galaxy-News: Do you think it's hard to compete with the big companies expanding and spreading out all over the world?



Leinad: Yes. It's very, very hard. The companies invest millions for their games. A normal developer can barely stand a chance. I see some games on every voting site I visit, same games always. I can't compete against that. My game is in 2 or 3 topsites while other games are all over the place. I wish I had the money, because I know my game has the potential to become a great one.



Galaxy-News: What do you think makes your game better or more interesting to play than the "big games"?



Leinad: What I have found in games owned by "big companies" is the lack of support, or lack of updates or bug fixing. I've played some "big games" and the support is awful, they never fix bugs, and when you try to communicate with the admins, they are always to busy. A game is made by its community. I spend like 10 hours a day in my game. Always looking for ways to improve it and usually a bug is fixed within a day or two. There, right there is where my game can stand a chance



Galaxy-News: How much time does a player have to spend within your game on an average day to stay on the top?



Leinad: I know some players like darkvex or kryptonite (current 1st and 2nd place) are always on-line. But, there are like 10 different ranks, so you maybe aren't the highest level, but the person with more victories, or the cutest one, or the person with more friends, more charisma or the most conflictive person...there's a rank for everybody.



Galaxy-News: How many people are currently playing and what are your future plans for new features and yourself?



Leinad: I have currently about 5500 registered players, which is a fair amount for a new game. Concerning new features, I have 2 in mind. The first is the possibility of making your own armor, helmet, boots, weapons or whatever you can equip. You can choose its name and its power. For the second update, you'll be able to buy a house and its furniture. I'm still thinking about how to accomplish that as you would be able to see other people’s houses as well. Finally for an extra I think about an educational system, but that's on the plans.

Right now to expand my business, all the money I get from donations and Points, is being used in advertising. I'll activate the Spanish language again and maybe translate the game into German as well.





Galaxy-News: As Mexico does not seem to be the normal home of a developer: How much more companies and games can we expect in future?

Leinad: There aren't many Mexican companies and games, I can assure you. I've been looking for those here but honestly no-one cares, they all think that money is in other places, even though this is not true. Money is in technology, money is in innovation, but Mexico simply doesn’t realize this.



I have a lot of plans; I'm currently writing another PBBG for a friend, starting my own company of Web Developing, with 2 Australian friends.

Also for a future game, I'm planning a Sim City kind of game, but text-based. as you can see I'm very busy, but I'll keep MythWorld as my main project :)



Galaxy-News: Thanks a lot for your time. This is space for additional comments and to say good bye to our readers. Bye and good luck!

Leinad: No, thanks to you, this was my first official interview and my English is not very good, so, sorry about that. Galaxy-News seems to be a great place to be and I wish you all my luck. Keep playing, don't forget to check MythWorld.



Bye

Autor: Redaktion

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