(21.03.2007, 18:12:01) The average Mexican is not a game developer and you can hardly think of any big player in the gaming business being stationed in the land of the "young spring break", sun and sand. Enough reasons for us to talk to Leinad about his game, why he became a developer and his future plans.
Galaxy-News: Why did you start developing PBBGs
and what brought you into the gaming scene in general?
Leinad: I've always wanted to be in the game business,
since I was a kid, when one of my uncles bought me a NES, I knew someday I
would be coding videogames. Then 3 years ago I started coding some simple games
for the GBA, but it was pretty much by accident that I discovered a PBBG, I
said to myself, if other people can do it, I can do it too, so I started MythWorld about 1 year ago from the scratch and with
virtually no knowledge about PBBG's and their development.
Galaxy-News: Now that you mentioned MythWorld, why don't you give us a brief description of
your game?
Leinad: Ok, MythWorld is an ancient game. Think about it as if you were
a newborn in a new world, you have to explore it all. It's mainly based in the Greek
mythology, but right now the game has so many elements, from ancient Greece to the
medieval age, that you could spend your life trying to discover where I get my
ideas from.
Galaxy-News: Do you think it's hard to compete with the big
companies expanding and spreading out all over the world?
Leinad: Yes. It's very, very hard. The companies invest
millions for their games. A normal developer can barely stand a chance. I see
some games on every voting site I visit, same games always. I can't compete
against that. My game is in 2 or 3 topsites while other games are all over the
place. I wish I had the money, because I know my game has the potential to
become a great one.
Galaxy-News: What do you think makes your game better or
more interesting to play than the "big games"?
Leinad: What I have found in games owned by "big
companies" is the lack of support, or lack of updates or bug fixing. I've
played some "big games" and the support is awful, they never fix
bugs, and when you try to communicate with the admins, they are always to busy.
A game is made by its community. I spend like 10 hours a day in my game. Always
looking for ways to improve it and usually a bug is fixed within a day or two.
There, right there is where my game can stand a chance
Galaxy-News: How much time does a player have to spend within
your game on an average day to stay on the top?
Leinad: I know some players like darkvex or kryptonite
(current 1st and 2nd place) are always on-line. But, there are like 10
different ranks, so you maybe aren't the highest level, but the person with
more victories, or the cutest one, or the person with more friends, more
charisma or the most conflictive person...there's a rank for everybody.
Galaxy-News: How many people are currently playing and what
are your future plans for new features and yourself?
Leinad: I have currently about 5500 registered players, which
is a fair amount for a new game. Concerning new features, I have 2 in mind. The
first is the possibility of making your own armor, helmet, boots, weapons or
whatever you can equip. You can choose its name and its power. For the second
update, you'll be able to buy a house and its furniture. I'm still thinking
about how to accomplish that as you would be able to see other people’s houses
as well. Finally for an extra I think about an educational system, but that's
on the plans.
Right now to expand my
business, all the money I get from donations and Points, is being used in
advertising. I'll activate the Spanish language again and maybe translate the
game into German as well.
Galaxy-News: As Mexico does not seem to be the
normal home of a developer: How much more companies and games can we expect in
future?
Leinad: There aren't many Mexican companies
and games, I can assure you. I've been looking for those here but honestly no-one
cares, they all think that money is in other places, even though this is not
true. Money is in technology, money is in innovation, but Mexico simply doesn’t
realize this.
I have a lot of plans; I'm currently writing another PBBG for a friend,
starting my own company of Web Developing, with 2 Australian friends.
Also for a future game, I'm planning a Sim City
kind of game, but text-based. as you can see I'm very busy, but I'll keep MythWorld as my main project :)
Galaxy-News: Thanks a lot for your time. This is space for
additional comments and to say good bye to our readers. Bye and good luck!
Leinad: No, thanks to you, this was my
first official interview and my English is not very good, so, sorry about that.
Galaxy-News seems to be a great place to be and I wish you all my luck. Keep
playing, don't forget to check MythWorld.
(09.05.2007, 07:51:09) As a way to keep people entertained, MMORPGDesigners bring us a new update in MythWorld..."The Houses" This will give you a lot of things to do while you wait your energy to recover.
Ubisoft verschiebt Geschäftszahlen und setzt Aktienhandel aus
(14.11.2025, 08:56:03) Der französische Spielepublisher Ubisoft hat die Bekanntgabe der Halbjahreszahlen für April bis September 2025 kurzfristig verschoben. Dies führte zur Aussetzung des Handels von Ubisoft-Aktien, um mögliche Kursschwankungen zu vermeiden. Die Gründe bleiben unklar und die Aktie ist nicht handelbar.
(13.11.2025, 14:33:40) Die Embracer Group berichtet über ein herausforderndes drittes Quartal im Jahr 2025. Trotz Maßnahmen zur Kostensenkung und Investitionen in Kernmarken bleibt die Situation angespannt, insbesondere aufgrund schwacher Verkaufszahlen bei neuen Spielen.
Bayern schafft Strukturen für gemeinnützigen E-Sport
(10.11.2025, 15:41:59) Bayern setzt neue Initiativen um, um den E-Sport als Gemeinnützigkeit zu fördern. Diese Maßnahmen sollen insbesondere die digitale Jugendarbeit und Jugendkultur im ländlichen Raum stärken.
Führungswechsel bei InnoGames: Der Entwickler von Forge Of Empires und Die Stämme gibt bekannt, dass es einen Führungswechsel in der Chefetage geben wird. Wer die Firma verlässt, erfahrt ihr bei uns.