(06.06.2007, 18:44:45) Weewar seems to be one of the shining new stars in the browser games' round based strategy scene. The fresh look and the exciting new features made it grow faster than lot's of it's opponents. Enough reasons for us to speak to Alex, one of the game's lead developers.
Galaxy-News: When and why did you decide to create Weewar?
Alex: Bert
is an avid gamer and had already experimented with various online game
concepts while I had a lot of relevant experience though my position as
Creative Director with Soda. Recent shifts in
technology usage (web 2.0, ajax) have created a massive opportunity for
online gaming outside of consoles and desktop applications.
And
since we live in different countries we also just wanted to create a
platform enabling casual gaming without much technical requirements or
set up for ourselves.
Galaxy-News: Please describe Weewar and it's main features.
Alex: Weewar
is a round based strategy game. Up to 6 players compete against each
other on one of a growing number of maps. They each control and build a
diverse army of Troopers, Tanks, Artillery and more. Each game features
a powerful private in game chat, a replay functions for both the last
turn and the entire game. Games can be public or private allowing the
community to have a peek.
Most
importantly Weewar is as slow or fast as the participating players want
it to be. You can play rapidly or just play a few rounds every day with
easy email notifications altering you when it is your turn.
Another
key factor is that all games are persistent. So if you close your
browser window at any time or navigate away your game will be in the
exact same state when you return. This is quite handy for "office play"
:) Galaxy-News: Your game description says "Forget forms and numbers - this is not Excel". What annoys you about other browser games and makes Weewar different from these games?
Alex: It
is not so much that we are annoyed about these other game's
interaction. In fact Bert has enjoyed some of them in the past. But we
were really keen to recreate a desktop like experience while
maintaining all the browser's advantages. There is a very shallow
learning curve in Weewar as everything is clearly visible right in
front of you. You can see what your opponents are doing - right when
they are doing it. You can watch other players' games. It is just so
much more accessible and truly: Easy to learn, but hard to master :)
Galaxy-News: How many people work for Weewar and what are your plans for the next years?
Alex: We
are only 2 people doing it full time but a number of people are working
on graphics, system administration and all the other things one needs
doing. But we are definitely planing to bring more staff on board in
the near future. All the signs indicate that we are doing something
very right with Weewar. And major part of that is to be able to respond
to what our fantastic community requests.
You can count on a whole new set of units, a whole new class even. We are
almost ready to release a powerful map editor so player can create and
play their own scenarios. We have plans to greatly improve our
community features (friends, messaging, etc) and .. and ...
Galaxy-News:
I heared you brought a little present for our readers as well?!
Alex: Weewar
features a Pro-level account that allows you to play more games at a
time, access to special units (berserker anybody?) and a few other neat
things. And since anybody who plays with a Pro-user gets the same
benefits pro-users are hugely popular.
At
the moment you need to recruit at least 10 players who all have to
actually play at least one game before you get upgraded to pro level.
And then the Pro-level will only last one month. This is the only way
to get the Pro-level right now... at least until today it was. Because
we are going to give 5 readers a pro level account for a full 3
month each!
Galaxy-News: Thanks a lot for your time. This is space for additional comments and to say good bye to our readers. Bye and good luck!
Alex: Thanks
a lot for the interview opportunity. We are really excited about being
introduced to your great community and look forward to welcome a great
many over at Weewar! Just mention Galaxy-News when you request your invite and we will fast track your accounts. Promised!
Update: Thank you everybody for participating. Check the comments to see who has won.
Weewar.com ist ein rundenbasiertes online Strategiespiel. Bis zu 6 Spieler koennen ihre Armeen gleichzeitig gegeneinander antreten lassen. Dazu befehligen sie jede Menge bunter Panzer, Infanteristen und Artillerie auf einer der unzähligen Karten.
Fordert Eure Freunde heraus und zeigt ihnen in der Mittagspause, wer der Chef auf dem Schlachtfeld ist
(15.06.2008, 22:17:47) May 29th's launch of the Weewar forums went smoothly and we have seen hundreds of new posts in the first 24h alone. Seems like there was a big need and we are very happy to have adressed it.
(18.03.2008, 00:03:30) Beim preisgekrönten Spiel Weewar wurde kürzlich ein umfangreiches Update eingespielt. Darin enthalten war der von vielen Spielern heiss erwartete Karteneditor, der es erlaubt eigene Karten zu erstellen und zu tauschen. Wir haben mit Alex, einem der Entwickler des Spiels gesprochen, der uns auch erklärt was es mit der Liaison zwischen Weewar und Google's Social Graph API auf sich hat.
(12.03.2008, 23:24:08) Weewar has recently launched a massive update including the highly anticipated map editor, enabling some 30.000 players to create and share their very own maps. We have talked to Alex, one of the creators of the game. He will also shed some light on how Weewar is now fully compatible with Google's Social Graph API through the addition of XFN and MicroIDs.
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